3/5/2023 0 Comments Factorio multiplayerI didn't wanted to make biter-deleting function wait for script to finish job, so it only works on already loaded chunks. Some other version : Biters will get deleted around place where player re-spawns, but unfortunately it doesn't work for first spawn (Factorio World mod is deleting nature, setting tiles and generating tiles. This is made because before that spawning far away from world spawn resulted in huge biter bases and many behemoth worms in very early game. Worms on newly generated chunks have their level moved down depending on evolution. Than more evolution, than less and less biter nests gets affected. Click on the download button to download the manager.This will take you to the Thunderstore Mod Manager download page. On top of the RoR2 VR Mod page, click on the Thunderstone Mod Manager 'link. If you are under 10% evolution, than on each newly generated chunk - about 5% biter nests will get cut down and 95% will get destroyed. Download the Thunderstore Mod Manager First, you need to first download and install the Thunderstore Mod Manager. Some other version : From now on biters on newly generated chunks are cut down massively (game is intended to be played on max/max biter settings so whole unexplored map is one huge biter nest in lategame). I might add settings for turning that off, if it will be requested. Spawns are also in limited pool and each spawn can be choosen only once. (unless you will leave within less than 20 minutes from joining). ? don't remember version - I added cliff explosive effect upon choosing spawn as I realised you can get completely stuck forever in cliff.Ġ.9.7 - spawns are only to be picked once per game. We both completed the first three levels of the tutorial in solo player mode on separate computers with my friend. For now I just wanted for every spawn to be more "playable" and I just wrote simplest possible function to generate circle with random mixed ores. It explicitly says in Factorio, when you go to the 'Single player -> New game -> Tutorial' interface, and I quote: 'Levels 4 and 5 can be played in multiplayer'. Those resources might (and often are) spawning on sea - but I'm not going to fix that yet. Player respawn didn't worked at all! aand now there are strange debug prints again.Ġ.9.9 - removed lots of print statements, that I used for debug and forgot to remove on 0.9.8 release.Ġ.9.8 - there is now random mix of ores (~9% stone, 18% coal, 37% copper and iron) placed on every spawn'able location. Next stable version will be probably 0.9.15Ġ.9.11 fixed severe bug. Resources now spawn separately and are natural looking + there is small amounts of oil, there are few new functions added to game, I added new spawns and most code has been re-written, so it's possible there might be bugs. (starting with /et-) look with help to know details.Ġ.9.14 major overhaul. New command for checking your map position.Ġ.9.16->.19 bugfixing, bugfixing, bugfixing. I always overlook so many problems.Ġ.9.23 -> I refreshed mod after long time. I kind of don't have time to test if everything works well, so I'm sorry for any crashes that you will encounter.
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